An introductory implementation of GIMP MPM in common lisp, running on SBCL. Contains continuum damage models and an eigenerosion package.
A simple laser diode based dust sensor with an ATTIny based logging and display system.
Simulating emergent behaviour of ant colonies on a massive scale. GPGPU physics and behaviour simuation of competing ant colonies.
In this project I wanted to setup an automatic watering system for my new greenhouse. I also wanted it to collect lots of data and send it to my server (via unlicenced-band radio backhaul).
Real time GPU raymarched voxel world with water reflection-refraction behaviour.
A simple implementation of the material point method (MPM), this is used for simulating tearing and multiphase constructions like soil. This was a spinoff of the main Waterflow3D project.